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Given the discussion had in a recent thread I figured this might be on interest. It's a long read, if you're kind of lazy the talking points have been bolded, but it's a pretty interesting analysis of the growing dichotomy of our little hobby.

Analysis: On the Death of Next-Gen in Japan

Chris Kohler Wrote:
TOKYO -- This year's Tokyo Game Show was defined not only by what was on the expo floor as what was conspicuous by its near-absence: High-definition, next-generation videogames.

Oh, sure, there were some. Microsoft's booth was full of them. Sony's had a few. But PlayStation 3 and Xbox 360 software only accounted for about 10% of the games on show at TGS 2008. And most of these were games that we'd been hearing about forever and ever, games that Japan's publishers were just trying to get out the door already: Resident Evil 5. The Last Remnant. Final Fantasy XIII (a video of it, anyway).

And of course there were plenty of American games, games that wouldn't have been released in Japan but for the sheer lack of content on the Xbox 360 shelves there -- Fallout 3, Fable II, Tom Clancy's Everything.

But brand-new, Japan-made next-gen games? Few and far between. Why? To hear some developers tell it, there's no money. Others say it's because Japanese developers are too fixated on making games for Japan while the rest of the market goes global. Whatever the reason, it's foolish to expect Japan to start churning out hi-def games with any regularity, anytime soon.

On the first day of Tokyo Game Show, the press received a packet of information that contained, among other things, a breakdown by percentage of how many games for each console were on the show floor. Nintendo DS was dominant, accounting for nearly 20% of the games. Wii and PSP had about 7% each. (That was a pretty big jump for PSP, owing to its newfound if belated popularity in Japan.)

Xbox 360 also snared about 7% of the total, but PlayStation 3 only 3.5%. This isn't something that anyone would have predicted a few years ago. And even if they had, they would have reversed those two numbers -- how on earth could Japan's own PS3 be overshadowed by Xbox 360, the giant American box from hell, the laughingstock of Tokyo gamer circles?

I'm certainly not about to say that Xbox 360 is "making a comeback" in Japan. That phrase would imply that it is actually possible to win. Ditto PSP: It is never going to be the dominant portable gaming console in any territory. But it is finally a much more attractive platform for publishers in Japan, and the Xbox 360 may very well find itself there too if the trend continues.

And you cannot deny the trend. Xbox 360 has outsold PlayStation 3 in Japan by significant amounts for the last six weeks. Last week, Xbox 360 sold 7,856 units to PS3's 4,725 -- which was PS3's lowest sales week ever. 360 has outsold PS3 before, yes -- but in weeks with a huge software release. Yes, the spike in 360's popularity began with the release of the popular game Tales of Vesperia. But the fact that it's been continuing with no other reason than the new lower price points to a permanent boost.

This disparity needn't last forever, of course. Sony could lower PlayStation 3's price to the 360 and Wii's level, but they're not going to be able to afford to do that for a long time. Certainly games like Final Fantasy XIII will help, but the only permanent boost to a console's fortunes comes with either a price drop or an explosive killer app like Nintendogs or Brain Age -- of which zero are on the horizon.

But this really isn't about PlayStation 3 versus Xbox 360. It's about PS3 and 360 versus everything else. The 360's recent relative success versus PlayStation 3, I believe, is not attributable to the fact that Microsoft understands the Japanese market better than Sony. (How could they?) It is attributable to the sheer cost of next-gen game development and the lack of interest in next-gen, in general, among Japanese consumers.

Why are all of these huge Japanese games coming out on Xbox 360? Why would Namco Bandai make Vesperia for Xbox 360 instead of PS3? Why would Square Enix be releasing an avalanche of role-playing games for Xbox 360 -- Infinite Undiscovery, The Last Remnant, Star Ocean 4 -- before even releasing a single PlayStation 3 title?

Japanese gamemakers, like everyone else, are still coming to grips with the realities of next-gen game development. They knew it would be expensive, labor-intensive, time-consuming, and difficult -- but like everyone else they underestimated to what extent. Certainly we saw a lot of cases early on in the U.S. where the PlayStation 3 versions of games were released after the Xbox versions, or never released at all, just because it was easier to get the game finished for Xbox 360. The Last Remnant was supposed to be multiplatform; now it's 360-only with a PS3 version off somewhere in the unspecified future.

But besides this, publishers are adopting an increasingly more global outlook. And though Xbox 360 might have tanked in Japan, it's doing just fine in North America and Europe. And these days, Western gamers are just as interested in big-name Japanese role-playing games as their counterparts in Tokyo are. It used to be the case that Japanese gamemakers could create games just for Japan, make their money back on domestic sales, then go after overseas markets for the gravy. Not so anymore.

That's why we're seeing so many Japanese games end up on 360. And Japanese hard-core gamers were only going to hold out for so long, with Xbox getting so much content that they crave and PlayStation 3 having not much of anything. There was bound to be some point at which the 360's lower price and better game lineup would make it significantly more appealing. (Relatively speaking. Both consoles are in a desperate fight just to stay out of last place, down in Wonderswan territory.)

The global market is exactly what Resident Evil producer Hiroyuki Kobayashi had in mind when I interviewed him following the premiere of the Resident Evil CG movie. With the DS and PSP dominating the mindshare, I asked, didn't the future look a bit bleak for game consoles?

"I don't see game consoles disappearing," he said. "They'll always be around -- but for videogames that appeal globally. I don't think consoles will be around for games that are in certain markets only."

But, he noted, "many of the companies here in Japan create games only for Japan." That's why they're gravitating towards Wii, PSP, and Nintendo DS -- lower-powered hardware and smaller budgets means that they can create games just for Japan, follow the traditional model, and make money.

Don't Japanese gamers, though, want the same kinds of amazing experiences that the rest of us are getting with our PlayStation 3s and Xbox 360s? The widescreen, high-def graphics, the cinematic presentations, the hard drives full of content? Um, apparently not. You could probably write a master's thesis about why and still not cover all of the variables. For purposes of this discussion, I don't think it's too much of a simplification to note that Japanese pop culture has never trended too close to the realistic, that not only can the cartoon-style graphics that Wii and PSP generate be good enough, they could be preferable.

And yet, this disparity might end up giving Japan a window of opportunity, all over again. When Japanese game publishers first made major headway into the U.S. console market, it was all thanks to the success of the Nintendo Entertainment System. American publishers, following the 1983 shakeout, had by and large moved to making game software for personal computers -- well, the ones of them that were left, anyway.

This, too, could have been read as a potential weak moment for Japanese gamemakers, whose area of expertise, arcade-style games, was on the decline. But the big software publishers like Capcom and Konami quickly established major presences in the U.S. on the strength of the Nintendo Entertainment System. Sure, American publishers like Acclaim got in on the game early on, but their early product was so terrible that it opened a door for Japanese games to catch on in a big way with American audiences.

I'm certainly not about to label all Western-developed Wii games as poor and all Japanese ones as excellent, but if Wii is the decisive winner in Japan in terms of software sales, you'll see the full force of these publishers being applied to the creation of (relatively) big-budget Wii games with solid gameplay value. Meanwhile, Western publishers will still be concentrating on Xbox 360 and PlayStation 3 -- and why wouldn't they, as they sell more games that way. For now.

Some of Japan's game publishers seem to get it. Look at Marvelous. Its entire booth was filled with games for Wii and Nintendo DS, from a No More Heroes sequel to Wii versions of its DS role-playing games. Marvelous thinks it's on to something. Capcom, while it had globally-oriented next-gen product like Resident Evil 5 and Bionic Commando, also seemed to have cottoned on to Wii's success and was throwing its weight behind big games like the new Dead Rising and Tatsunoko vs. Capcom... not to mention the latest in the Monster Hunter series, which drew the longest lines at the show and will almost certainly be the first million-selling third-party Wii game in Japan.


But not everyone is so prepared. These are the odd, awkward years for Wii -- it's become eminently clear that Nintendo's platform will win the console wars in a Reaganesque landslide, and that only the most promising, globally appealing Japanese PS3 and 360 projects will see the light of day. But even if Tecmo, Konami, and other latecomers to the Mario party can see the writing on the wall, it'll take a while before they actually get seriously good games on shelves. For the time being, all they had on show were half-assed ports (Tecmo's Rygar) or half-baked spin-offs (Konami's Castlevania Judgment).

But what of those developers who don't want to follow the leader, and want to create big next-gen projects? Well, this could herald another major shift in how the Japanese game industry works. Indie Japanese devs could begin partnering more and more with Western game publishers, who will give them the resources (read: cash) they need to produce their games.

Recall ex-Capcom creator Shinji Mikami, on the reason behind his deal with Electronic Arts: "Because there were no publishers in Japan willing to put up the money for this big a project."

But this project is hardly the only example: Look at Elite Beat Agents maker Inis, partnering with Microsoft to produce Lips, a game that's currently only scheduled for release in the U.S. and Europe. Or how the makers of Cooking Mama and Parappa the Rapper are now working directly with U.S. publisher Majesco.

Other publishers are deliberately pursuing American audiences over their own countrymen -- see Tecmo's announcement of Quantum Theory, a third-person shooter for PlayStation 3 that looks like nothing so much as Gears of War.

And there's something else that really should not go without mention. Electronic Gaming Monthly recently devoted an entire issue to Japan, with an article that had a great deal of head-scratching about the decline in quality of Japanese games and of their importance in overseas markets. But what no one thought to mention is that Japanese games are all over the U.S. NPD reports right now. Mario Kart Wii. Wii Fit. Wii Play. Made by Japanese people, in Japan.

The single defining videogame of the last few years, the one that changed the face of the entire industry, is Japanese: Wii Sports. Yes, yes, I know what you're thinking:

"Oh, come on now -- those aren't real videogames."


But they are proof that Japan has not lost its ability to create videogames that capture the imaginations of a worldwide audience while raking in millions. Nintendo saw the writing on the wall -- people called them crazy for it, but they saw the dead end represented by business as usual. Game publishers just need to figure out how to turn Japan's next-gen worries into an advantage.

We've been through this before during the PC revolution in the 90's. I'm sure us Westerners can keep the hobby going. In time Japan will find it's stride again.
When I started reading this article, I was immediately reminded of EGM's similar article a few months ago. After the author actually mentioned the article, I am sure he borrowed a lot of his points from it. Regardless, I think the bottom line is that games don't need to push the envelope graphically to be considered great, and that Japan really needs middleware badly. Since they refuse to use anyone's graphical engines, they are adding years to their dev cycles. I think that pushing out games on Wii, DS, or PSP is just a short-term band-aid for the Japanese devs' money woes. I think playing it safe is what ruins developers by nature. I think it will come back to bite them in the end.

Chris Kohler Wrote:
Japanese gamemakers, like everyone else, are still coming to grips with the realities of next-gen game development. They knew it would be expensive, labor-intensive, time-consuming, and difficult -- but like everyone else they underestimated to what extent. Certainly we saw a lot of cases early on in the U.S. where the PlayStation 3 versions of games were released after the Xbox versions, or never released at all, just because it was easier to get the game finished for Xbox 360. The Last Remnant was supposed to be multiplatform; now it's 360-only with a PS3 version off somewhere in the unspecified future.


I guess I'm on the side that believes the glut of 360 only rpgs has more to do with MS buying them up than devs having trouble getting them running on PS3. Not to say that there aren't problems, but the article seems to imply that it's the only reason.

Quote:
. And these days, Western gamers are just as interested in big-name Japanese role-playing games as their counterparts in Tokyo are. It used to be the case that Japanese gamemakers could create games just for Japan, make their money back on domestic sales, then go after overseas markets for the gravy. Not so anymore.


North American sales data says otherwise.




Either way, I'm not averse to playing games on Wii, in fact I'd be happy as a pig in shit if developers would start putting games on Wii and allow use for the classic controller. It's not the graphics that I hate about the Wii, it's that they seem compelled to throw annoying controls in games that don't need them.

wilcofan Wrote:
Either way, I'm not averse to playing games on Wii, in fact I'd be happy as a pig in shit if developers would start putting games on Wii and allow use for the classic controller. It's not the graphics that I hate about the Wii, it's that they seem compelled to throw annoying controls in games that don't need them.

This is exactly how I feel about Wii in general.

Yup, no more gaming for me after this gen. That's almost a sure thing now. This article pretty much confirms that in the future we get more Wii Sports, Fit, Music, etc type games and less games like MGS, RE, etc, there will almost certainly be no more new games of that ilk.
I don't see American, European and Canadian developers losing their passion for creating full-fledged, traditional games, nor do I see them losing their audience. I just don't see it happening.
This argument will never stop.
No, this argument has been going strong for too many years to settle now.

Personally, I myself even find I am buying and reserving less that I used to. Can anyone here actually believe that? It is 3 months TODAY since I have reserved a game. Wow.
former you need to stop looking at the next generation as if it's some sort of apocalypse. Forget casual versus gamer and non-games versus games for a moment.

Eventually there was going to be some sort of wall hit between the pursuit of bigger, better, smarter, faster technology and how much can be crammed in to one box at a price that's palatable to the mass market. It just so happens that it was been hit this generation. I think Microsoft and Sony will focus less on pure hardware power (not as signifigantly as Nintendo has) and more on feature differentiation with a price of 300$ or less. At launch. I think that's a benifit.

Right now with the combined safety net of the 360, PS3 and PC Western developers, even a few Japanese ones, have made the current business model work but I simply cannot fathom a greater increase in cost, time and man power required in the next generation of games. Even with middleware or better tools and methods for modeling that programs like Zbrush and Mudbox present. I think there would have eventually been a wall between technology and content creation but that it won't be hit because of how the Wii has impacted the market.

Games for gamers will always be made, there just might be fewer of them on HD consoles this generation.


I personally don't know what to think about the causal market and the games that keep appealing to them. When I look at something like Wii Music, Carnival Games or Wii Fit I see that as a cynical, calculated, Warhol-esque poker faced gamble to see how much, or how little in this case, the consumer will take. I keep thinking that this new found market will catch on and realise they're being duped with what, to me, appears to be shovelware but the games go on to sell millions. I'm not judging these people for enjoying what they do, I'm just saying I don't get it.
I agree a wall has been hit as far as technology goes and I also have been very critical of both MS and Sony for how stupidly they dropped the ball with the 360 and PS3 because they've been more concerned with putting out 8,000 different skus with 2,000,000 million different features rather than focusing on making their systems affordable. I actually don't have a problem with the Wii's technology itself either.

My problem is simply the focus on casual games only, no balance. We're already seeing a lack in new games made for long-time gamers because people are buying stuff like Carnival Games. The thing is, it's only one of the three console makers who have really pushed for those types of games. Once Sony and MS follow, it's going to be even slimmer pickings for people like me. The only games we'll be getting are sequels and while I'm always happy to get sequels to my favorite franchises, I'd like new stuff even more.

formergcnfan Wrote:
This article pretty much confirms that in the future we get more Wii Sports, Fit, Music, etc type games and less games like MGS, RE, etc.


Constantly using Nintendo as a launch pad for your arguments is getting kinda stale. Okay, Wii Sports, Fit, Music, etc. are for casual gamers. But so is everything Guitar Hero/Rock Band. Yet, you don't feel those are worth mentioning. Because they interest you. You're their target demographic. Wii "non-games" have a demographic, and you ain't in it. They sell by the shitload, not unlike the GH/RB games, so they're obviously hitting with enough force to keep everyone interested. Oh, sure. Because the Wii has a unique controller, it'll inevitably attract more kooky concepts than other games. But why do you care? Nintendo hasn't forgotten their audience. Period. They've expanded it. They're screwing shit up just like they have ever since the N64. Their online play sucks. They must not care about their fanbase anymore. I guess when they opted for cartridge over CD, they had forgotten their audience. When they neglected online play entirely, they forgot about their fanbase. No. Nintendo just makes a lot of mistakes on the western front. But because they're finally successful at something that we don't want a part of, oh, they abandoned us.

Getting back to GH/RB, those are party games. Games that groups of people play together on a Friday night. Maybe get drunk, and smash the guitars. Wii games are of the same ilk, only they aim more towards younger and older crowds. I find it funny how after their abysmal games last gen (Wind Waker, Mario Sunshine*), people can look at their amazing showing this gen (Mario Galaxy, Twilight Princess) and say they're somehow doing WORSE. Abandoning their principles. They screwed a lot up. Mario Kart and Smash Bros. failed to live up to the hype. Even the console as a whole has been a general disappointment. BUT SIGNIFICANTLY LESS THAN THE GAMECUBE.

This isn't just me defending Nintendo. But the implication that they are going to be the bringers of destruction to the gaming world is just ridiculous. You have to realize the hypocrisy of it all. If you can play any of these music-based games, and not think they're having the same effect as anything Nintendo's doing, you're blind. Idiots who don't even care about videogames want those games. Just so they can post their scores on Youtube in the hopes some major rock band will sign them. I wouldn't have posted this at all, but you're way too focused on Nintendo destroying the playing field. You do realize in a year, people will be bored with these kinds of games. Because they are gimmicky. But they're money makers. But they aren't going to ruin the industry. So calm down.

*"Abysmal" is a strong word, as these games weren't that bad, and Wind Waker is actually one of my favorites in the Zelda series. But it must be noted that they were missing something.

Abysmal??? Wind Waker was better than Twilight Princess, much better. Mario Sunshine was the best platformer last gen, second only to Galaxy in the last ten years, and even then I'd say Sunshine controlled better and is still in Galaxy's league. Lack of level variety is the only thing I can fault it with.

On topic though, I can feel where Former is coming from. I have similar thoughts on this whole thing. Though I tend to feel "hardcore" games are passing me by as well because I don't like a lot of the genres and conventions that have come about or gotten big in the last four or five years. I kind of feel like no matter which side wins I'll still lose, which is why I'm personally considering bowing out after this gen.
My biggest problem with New Gen or Next is the games are getting to F*ing Long. I can't imagine myself even as a kid with no responsiblities being able to play everything that is available like I could in the SNES days. I personally think that supply is outpacing Demand and this is killing the market and soon will destroy the profits of most companies.

For example, when I was young I loved playing Dragon Quest 1,2,3. I could beat 1 within 10 hours or so. 2 maybe 15. And 3 it took about 20 hours. I go play Dragon Quest 8, I'm at 85 hours! Rpgs are getting out of control in size and time. Don't get me wrong I like to get my Money's worth. But I would rather they add more gameplay and graphics instead of time playing. I can't see myself being a TRUE GAMER anymore if this continues. Having a Job, wife, and Dog to take care I can't just play like I used to. Hence the reason why more people like myself are going towards casual games since they don't utilize as much time etc.
Or perhaps you don't have to play every game that comes out. I actually agree with you that games are getting way too long, but you don't have to play every game just because it's there. Play one game and when you're done go buy another one. You don't have to buy three or four at a time.

I'm actually starting to think this way. I have so many games that are still in the shrink wrap that I started wondering why I buy so many if I don't have the time to play them.
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