My question for you is have you even tried playing SF on it? It works just fine, I actually prefer it to the other pads by far. For fighting games like SF it works great. For a game like Mortal Kombat it's ass. Anything really that requires taps of the dpad (playing tetris, navigating menus) is almost unplayable on the 360 pad. For SF it's just fine. I used my 360 to play Megaman 9 and I have no complaints.
The reason why I'm campaigning for the 360 version is because that's the one I'm getting. And, this is a game I'll be playing everyday until SFIV and then some. All the extra peeps playing are welcome. I'll always be up to accept any challenge or just teach you the basics or whatever.
I hope there is a quarter mode. That would make my day.
SFII HD on the PSN for me. I apologize, but you are the first person I have ever heard that actually believes the 360 dpad is the superior choice for 2D fighters. You must be some kind of savant.
o Features all 17 of the original Super Street Fighter® II Turbo characters including Ryu, Guile, M. Bison, and Akuma
o New optional "Rebalanced" Mode: massive changes across the board to all Street Fighter characters as created and tested by some the world's top-ranked professional Street Fighter players
o One to two player head-to-head play either offline or online
+ Single player vs. CPU
+ Player vs. player over the same console
+ Player vs. player online
o Training mode helps fighters hone their skills
o Improved network code for the best possible online fighting game experience
o Numerous online features:
+ In-game voice chatting between players
+ Matchmaking flexibility through multiple options
+ Personal and friends statistics tracking
+ Quarter Match Mode- this spectator-based system allows online competitors (two competitors and up to four spectators) to use a "virtual quarter" to "buy into" heated two player matches
+ Comprehensive worldwide rankings and leader boards by character - tracks overall wins and losses, number of throws, perfects, highest combos and more
o Widescreen support with option to select classic 4:3 mode for SF purists
o Choose from either classic Super Street Fighter II Turbo music or optional newly remixed tunes created by OverClocked Remix
o Option to play as the original Super Street Fighter II Turbo 2D sprites for traditionalists
Vanquish the Computer 20
Beat Arcade Mode.
Sheng Long is in Another Castle 25
Beat Akuma in Arcade Mode.
Here Comes A New Challenger 10
Play 5 Ranked Matches online.
SF 20th Anniversary! 20
Win 20 Ranked Matches Online.
Playing To Win 30
Win 100 Ranked Matches Online.
Master of All Things 30
Win With Every Character in an Online Ranked Match.
Training for Perfection 10
5 Perfect Rounds in Arcade Mode (Any Difficulty Level, no challengers)
Throwing is Cheap 5
Throw your Opponent ten times in a single game.
Super Finisher 10
Get one Super Finish in Arcade Mode.
Blinding Speed 15
Defeat an opponent in under 15 seconds in single player arcade mode.
Combomaniac 15
Perform a combo of 7 hits or more.
Sagat's Scar 10
Defeat Sagat with Ryu's fierce shoryuken.






Some of the achievements sound really good. I can't wait to get my hands on the rebalanced mode. Street Fighter is coming back in a big way and I love it.
SFII HD on the PSN for me. I apologize, but you are the first person I have ever heard that actually believes the 360 dpad is the superior choice for 2D fighters. You must be some kind of savant.
There are still a lot of players playing SF2 Turbo right now on XBLA, and the majority of them use standard d pads. It's not hard to adapt to a controller. Stella played 3rd Strike for some time with an analog stick. Don't know how he got so good with one, but he did.
Here's some posts from a thread at GAF. http://www.neogaf.com/forum/showthread.p...471&page=3
And for someone who thinks like me
no just no. Matter of fact the classic controller is a shitty d-pad also. But the Dual Shock controllers have the worst d-pad ever conceived.
Besides, Jimenez said he'd hook us up with a download code.

Bad news, by the way: my final revision of Vega's stage (has a better guitar sound) was too late to be included, so don't be too harsh on the version you'll hear. Also, Larry said he'd would've liked for the music to fade at the end of a match. We're not holding our breath for a patch, but here's hoping.
